#pragma once
#ifndef __GAMESPRITE_H__
#define __GAMESPRITE_H__
#include "cocos2d.h"

using namespace cocos2d;

class GameSprite : public Sprite
{
public:
	CC_SYNTHESIZE(Vec2, _nextPosition, NextPosition);
	CC_SYNTHESIZE(Vec2, _vector, Vector);
	CC_SYNTHESIZE(Touch*, _touch, Touch);
	GameSprite();
	virtual ~GameSprite();
	static GameSprite* gameSpriteWithFile(const char* pszFileName);

	virtual void setPosition(const Vec2& pos) override;
	float radius();
};

#endif //__GAMESPRITE_H__

