| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| GameEvent — Class in package de.maxmaurer.FlashGameCommunicator.Events | |
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FlashGameCommunicator - GameEvent
This class contains the Event fired every time an Eventchange happens within the FlashGameCommunicator. Each event carries a different number of parameters which are listed below, which of these parameters contain values depends on the Event-Type as well as the messageType An event listener can be bound to six different types of Events that may happen:
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| GameEvent(type, params) — Constructor in class de.maxmaurer.FlashGameCommunicator.Events.GameEvent | |
| The GameEvent constructor should never be called externally | |
| getConnected() — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator | |
| This shows if the object is currently connected to a server | |
| getRoomId() — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator | |
| Returns the id of the room the user is in | |
| getRoomName() — Method in class de.maxmaurer.FlashGameCommunicator.FlashGameCommunicator | |
| Returns the name of the room the user is in | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |